

If the spawn is defeated quickly, another wave will spawn at the same gates. The waves (Cultists and Monks) spawn one at the time, starting at north gates and continue to spawn at each gate clockwise. You will need to defend the shaman from waves of Ascalonians until the summoning is complete. Skills that cause blind are invaluable, especially at higher levels where warriors can easily crit for most of your health.Īfter this is complete, a Flame Shaman will join your party to summon a ball of fire. It's best to draw the crowd of Ascalonians away from the siege weapons, usually by stacking up behind a destroyed statue or a tree at the circle's edge and luring enemies to it. The middle is littered with ballistae and arrow carts. Push through them and enter the courtyard. You will come across a few pockets of resistance comprised of various Ascalonians, with the occasional ballista, along the way. You can usually see barricades set up from quite far away. Heading right and circling around the city counter-clockwise works most of the time, but if you find a barricade at the end of the first street, turn around and head left and go clockwise instead. The city has random components, so the path may not be the same each time it is visited.

Once the gate is destroyed, find your way to the courtyard though the city. After this AOE capable characters should attack Dulfy and the surrounding ballistae and arrow carts, melee characters should attack Dulfy directly. Clearing the oil with ranged attacks should be the first priority. Clear any in the immediate vicinity and move along to Dulfy. After this move immediately to the right hand side and avoid most of the mobs. One strategy in this area is to wait for the initial allies to attack and clear some of the initial mobs until they die. Demolish the gate after Dulfy has fallen. Be careful of additional Ascalonians that decide to join the fight. It is advised to remain spread out while destroying these siege weapons as arrow carts have a wide range and rapid deployment. The burning oil is easily avoided simply by not being too close to the wall, but beware that the oil actually has more range than the animation suggests. Arrow carts and ballistae do minimal damage, but the latter can be annoying with their knockdown. After this, Dulfy should fall much more easily. The best method to pass this fight is simply to ignore the siege equipment and destroy the oil first. Dulfy is capable of using all of these at once and can repair (or rebuild) them if they are damaged, except for the burning oil. A champion, Siegemaster Dulfy, will be standing in front of the gate you need to destroy, along with two ballistae, two arrow carts, and 3 Pots of Burning Oil raining fire just over the gate. The party must move to the gate and take it down so you may progress. There is a group of Veteran Flame Legion to the middle south section, but they do not appear to move. Getting to this point is difficult as every Ascalonian is of Veteran status while your allies are normal. Your party will have to fight through the waves of Ascalonians to reach the end of the fractal.įirst head into the battlefield, and go north to the marker. In this fractal, your entire team will relive the fall of an Ascalonian city by being transformed into Flame Legion charr, with several veteran Flame Legion charr as allies, fighting an army of veteran Ascalonians. Defend the Fire Caller as he performs the ritual.
